Mar 22, 2008, 08:39 AM // 08:39 | #21 |
Krytan Explorer
Join Date: Aug 2005
Guild: Scars Meadows [SMS]
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DPS is the best res in PvE, provided your party isn't a total failure.
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Mar 22, 2008, 08:47 AM // 08:47 | #22 |
LEET HAXXOR!
Join Date: Feb 2007
Location: Random Arena
Profession: N/A
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Death Pact Signet but then again i bring death nova :P
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Mar 22, 2008, 09:03 AM // 09:03 | #23 |
Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Death Pact Signet, nothing else compares.
There's 2 situations where DPSig's effect comes in to play - 1) Something's gone horribly wrong - overaggro, monks outta energy, etc. - and you'll wipe anyway. You've just saved yourself 15% DP - a good thing. 2) Your team fails. You can use DPSig as an indicator to /ragequit DPSig > all. /thread |
Mar 22, 2008, 09:04 AM // 09:04 | #24 |
Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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I really didn't wanna get on anybody's nerves so I thought I'd ask this here instead of creating a whole new thread for it...
Cracked Armor Vs Weakness Which of these two do you think is best to put on enemies in PvE? I only ask as I'm choosing between a skill which gives nearby enemies weakness & a skill which gives nearby enemies cracked armor. Thanks. |
Mar 22, 2008, 09:06 AM // 09:06 | #25 | |
Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
but it doesn't matter. Weakness. It's absolutely amazing in PvE for neutering enemy damage. |
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Mar 22, 2008, 09:07 AM // 09:07 | #26 |
Krytan Explorer
Join Date: Aug 2005
Guild: Scars Meadows [SMS]
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Why not both? But if I have to choose one, I'd go with weakness.
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Mar 22, 2008, 09:14 AM // 09:14 | #27 |
Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Nice, thanks guys. I've decided to actually go with both after all, as I found a spare slot on my hero's skill bar. Hopefully with both, enemies will be easier to kill & less of a problem offensively to my team.
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Mar 22, 2008, 09:22 AM // 09:22 | #28 | |
Lion's Arch Merchant
Join Date: Oct 2007
Guild: The Underground PvP Society (PVPS)
Profession: N/Mo
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Quote:
Other res skills only come into play when your party DOES suck. In which case, it doesn't really matter if your bring RC or return sig, because your chance of completing the mission is already low to begin with. |
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Mar 22, 2008, 09:41 AM // 09:41 | #29 | |
Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Quote:
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Mar 22, 2008, 10:32 AM // 10:32 | #30 |
WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: ???oo ???ugs ???lan [?????????]
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I prefer Death Pact Signet on some heroes and signet on some. Signet if hero got some sec prof like E/me and if hero uses only Main prof skills i make it x/rt and use pact signet
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Mar 22, 2008, 10:33 AM // 10:33 | #31 |
Forge Runner
Join Date: Dec 2007
Profession: E/
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i used DPS for a while now and i don't seem to have much problems with it
it's fast and works good |
Mar 22, 2008, 10:44 AM // 10:44 | #32 |
Jungle Guide
Join Date: Jun 2005
Guild: None
Profession: Mo/
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DPS > Res sig.
Heroes seem to refuse to use Res sig lately, and even if they do, it's usually not enough to save the team anyway. I prefer the 15% DP saved by DPS. |
Mar 22, 2008, 12:17 PM // 12:17 | #33 |
Lion's Arch Merchant
Join Date: Feb 2008
Guild: Variable Speed Farmers[VsF]
Profession: Mo/
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i use DPS when i'm on normal mode, for HM i run FomF, and on some difficult areas where i think that my party will get wiped i run Rebirth
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Mar 22, 2008, 12:33 PM // 12:33 | #34 |
Jungle Guide
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
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DPSig is FAR superior to resurrection chant. With hardrez, cast time and end result are all that matter, and if he's going to die again something's very wrong with your team.
Oh, and the build given by the original replier is by no means particularly original OR effective. BoTM > Verata's |
Mar 22, 2008, 12:38 PM // 12:38 | #35 |
Emo Goth Italics
Join Date: Sep 2006
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DPSignet.
Same casting as Ressurrection Signet, reusable, decent health/energy on-res.... If there's a wipe, whoever had it doesn't get DP if the person they ressed get kills first. Only if my secondary is available, though. At the Res Chant argument -- Res Chant can't be used mid-battle. Before NF, maybe it was a good choice, but there was FomF anyway. So Res Chant or, any Monk res skill at all is quite redundant. Rebirth is only good if you goof in areas like ToPK. Last edited by Tyla; Mar 22, 2008 at 12:40 PM // 12:40.. |
Mar 22, 2008, 03:20 PM // 15:20 | #36 |
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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For PvE my monks bring Rebirth, my ritualists Flesh of my flesh, and those who are neither bring rez sig. I rarely bring DPS.
Reason: 2 minutes is like three to five fights, and since heros have died at all it'll be hardmode, and since it's hardmode the odds that the DPS hero dies is fairly big, and having two heroes going down in a hardmode fight would be bad. Plus you're killing bosses (and recharging any rez sigs) pretty often. I also disable all hard rezzes; it's hardly ever a good idea to rez while the fight is still going on, especially as both henchman monks will stop healing and start rezzing anyway, and if it is a good idea I can trigger the rez manually. |
Mar 22, 2008, 06:35 PM // 18:35 | #37 |
Grotto Attendant
Join Date: Apr 2007
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DPSignet rules at the two ends of the "oh shit" spectrum. When you're taking a single, isolated "oops monk was too slow on that one" death, DPS brings the person back up fast and ready to keep fighting with no real likelihood of the "death pact" part coming into play. And when you're facing an inevitable party wipe, it can be used for DP control. If you expect to be staying near one of these extremes, DPSignet is the best choice.
It's in the middle of the spectrum that DPSignet suddenly turns into a bad choice. When deaths are coming regularly, but the party may still able to soldier on and avoid a wipe, the drawback on DPS looms very large and can cause you to wipe where you might be able to finish the mob had you brought ResChant etc. (This is the point where Alex says something arrogant and abrasive about your team failing at life and suggests ragequitting and finding a better team. If you're the ragequitting type (and if finding a better team is a possibility), then, yeah, no need to bother with situations in the middle where DPSignet isn't great. On the other hand, if these are guildies, or the only team available, or you just want to get the damn mission/quest done, it may be better to switch to a rez that suits your team than switch to a team that suits your rez.) Couple other situations where DPSignet is not optimal: 1. When you've got 1 or 2 team members who are stacking up DP. It's just not safe to DPSignet them if they die in 1 pop. (Of course, unless it's your guildie/girlfriend/boyfriend/grandmother you could always shout "noob you fail at life QQQQ uninstall" and ragequit when this happens.) 2. When party wiping is a danger, and there's no rez shrine. In this case, saving 15% DP doesn't help much if you'll never get rezzed. Your only viable option is to run away and return to rez when the coast is clear. Rebirth's teleport-from-beyond-aggro-range effect can often be much more useful for this task than DPSignet's speed. As for DPSignet vs ResSignet specifically -- DPSignet all the way. A hard rez, even a really bad one, is almost always going to be better than ResSignet. |
Mar 22, 2008, 06:37 PM // 18:37 | #38 |
Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
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[skill]Sunspear Rebirth Signet[/skill] > Res Sig AND DP Sig
[skill]Rebirth[/skill] > [skill]Sunspear Rebirth Signet[/skill] On topic, I'd use the DP siggy if I could afford to go /Rt, else, well, read the first part of my post. |
Mar 22, 2008, 07:47 PM // 19:47 | #39 |
Krytan Explorer
Join Date: Jun 2007
Location: San Francisco, CA
Guild: Graduates of Berkeley
Profession: E/
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I prefer to use Rebirth over Res and DP while playing in difficult areas when I am solo Farming dangerous areas such FoW. I just leave the hero flagged at the starting area and if by chance I die prematurely I run the Hero monk to me to rebirth. It has Saved me a few times.
As far as the rest of PvE goes I prefer Death Pact Signet for obvious reasons already stated. |
Mar 22, 2008, 07:59 PM // 19:59 | #40 |
Forge Runner
Join Date: Mar 2006
Profession: N/
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res sig is pretty useless,
except for a few select areas...which r: abbaddons where u get recharges every 30s, and similar mishes, where u kno u will get morale pvp, especially ra/ta and pve areas that r short and last only a few mins everywhere else its pretty useless as for death pact vs res chant... they're both decent res chant u have to be half range, which puts urself at risk of danger of bein targetted death pact u can be full range, but u put urself at risk of danger, well its obvious y and finally...best inbattle res is signet of return teh only downside of it, is that it requires a primary para to use it |
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